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Stalker Снайпер Торрент

Crash when killing stalker trader on Construction Site - fixed some other codes for doors - fixed broken logic for doors and camera on Lost Factory - fixed some floating boxes and barrels in Agroprom - fixed ai-map in Deadcity (monsters climbed the bridge from the river) - fixed ai-map for the duty sniper on Garbage outpost.

Jesus not another Ulli Lommel 'movie' (takes a long sigh and sucks it up) OK this one is based on the Night Stalker Killer from the 1980's and of course when I say 'based' I mean little to not at all. God, it's Ulli after all.

Richard Ramirez goes about the movie killing random people when he's not thinking random gibberish talks that would be at home with any typical Goth poser from junior high. And that's the whole movie folks.

Ramones Too Tough To Die Blogspot Download Music on this page. There I saved you from the mind-numbing effect of this excrement in celluloid form. What you want more? OK fine it might make the film go faster if you were to drink every time the word Satan is uttered, that or make sure you have one of GOB's forget-me-nots handy.

MISERY is a mod for S.T.A.L.K.E.R.: Call of Pripyat, created. Description: Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

Features: GAMEPLAY • People, mutants and birds are ripped apart if not in shelter during emissions. • Actor belongs to “Ukrainian Special Services (USS)” and not “Free Stalkers.” • Actor feels more alive thanks to various sound and movement tweaks, general improvements to interaction during firefights as well as the ability to use consumables and other equipment. • Corpses and dead animals can be dragged (“Shift” + “Use” key).

• No weapon restrictions in safe zones. • First person perspective by default, but change to third person perspective possible with a single button. • New screen shake effects when firing a weapon (resembling recoil shock/shake effects). This effect varies depending on the caliber fired and your choice of USS class. • Your flashlight does not illuminate your weapon anymore (only when reloading and sprinting), which makes it easier for your eyes to focus on your surroundings in low-light conditions. • 3GB RAM enabled for system engine (prevents crashes on lower-end PCs). • Unique version of Massive Simulation Overhaul (MSO) that makes NPC behavior more challenging and diverse.

It even adds a variety of NPC professions (like Hunters). DIFFICULTY • Stronger and deadlier anomalies. • Zombified stalkers are mindless wanderers that attack everything and are killed effectively only with shots to the head, spine or heart. • Fewer weapons in good condition and less ammo. No more “killing zombies to easily find loads of weapons and ammo”.

• No valuable gifts in your stash after completing quests like “A Friend of Stalkers” or “Mutant Hunter”. • Changes to actor health system, item effects, economy and damage system in order to attain a very high difficulty. • There are no difficulty settings. There will be MISERY and the mod will present a huge challenge for rookie Stalkers. • Universal silencer has been removed: you will need the correct sound suppressor variant for your weapon caliber. • No warnings, task messages or safe-zone indications on PDA before and during emissions (only sirens).

• A more natural day/night rhythm (i.e. Without resorting to drugs and other stimulants) is advised if you want to avoid a blurred vision caused by headache or sudden sleepiness. • Consumables won’t restore your health. • Optional hardcore game start: “Chorna Doroha” (The Black Road) in which you start with little to no gear. • Advanced game progression ensures a challenging gameplay from beginning to end of the game. • Factions are reacting much faster to your gameplay choices and faction relations. • All artifacts are harmful unless they are stored in Artifact Containers.

• Bloodsuckers are no longer breathing heavily when invisible (the predators have evolved). SOUNDSCAPE • Full-scale sound overhaul, including mutants, actor effects, weapons and environment soundscape. • New background ambience for all areas.

• PDA and Geiger sounds have been redesigned. • Music in combat situations has been disabled and replaced by fast heart beats. • All weapon sounds are synchronized to match animations.

• New interface sounds including in-game inventory. • Random radio chatter and miscellaneous sound effects. • Russian dialogs and voice for immersion. • Each silencer variant has a unique sound (based on the ammo caliber). • Breathing sfx implemented and related to your movement speed as well as worn headgear. • Main camps have radios playing a large variety of real-life music. VISUALS • Visual overhaul with new textures for environment, items, weapons, suits and mutants.

• NPCs are unshaven, scarred and tired, while buildings and environment textures are bleak and desaturated. • Better blood splashes and redesign of color schemes of suits and clothes, including new gloves. • There is a huge diversity in the amount of corrosion and dirt on the weapons depending on the background of the weapon type. • New sprint animation for many weapons. • Unique and edited AtmosFear sky boxes for all weather types. • New sun flare effect when staring directly at the sun and improved sky cube box rendering.

• Redesigned textures of structure materials for a more gritty and bleak environment. • New scope designs with authentic reticle designs for all weapons.

• Conceptualized version of Armory Mod that generates dozens of new NPC looks and designs. • Special version of Absolute Nature 3 with higher grass draw distance. • Redesign of several mutant skins, for example the pseudo-giant has a new facial design. • New dynamic helmet HUDs with 12 condition stages for each helmet category. WEATHER • Unique version of AtmosFear3 with specially designed sky textures, weather behavior as well as sun and god rays.

The weather usually cycles between cloudy and more cloudy, so the sky only rarely ‘opens up and breathes’ REALISM • Weapons are auto-holstered when using items (like bandages, consumables etc.) • Logarithmic repair system implemented for enhanced logic in the aspect of repair costs. • Some zombies have now dropped their weaponry to the ground and walk around just staring at you. • NPCs can now engage in melee combat and knock you down. • UI overhaul of all item terminology, units, scales and measurements for in-depth authenticity. • Dynamic stamina system (there is no longer a maximum weight limit). The lighter you choose to travel, the longer you can run without resting. • Tweaked muzzle flashes to correspond better with real life weapon muzzle effects.

This also makes firefights more challenging. • Realistic fall damage (individual to each USS specialization). • Minimap removed and you must now navigate based on your surroundings and your PDA map. • Damage indicator added to let you know where shots are coming from.

• NPCs no longer have infinite ammunition for their primary weapons like rifles, shotguns, etc., so you will see them switch to backup weapons (if they have any). • Vastly improved stealth and NPC awareness. • Mutant hunting mod: provides the possibility to obtain meat and hides from mutants and sell them for scientific or other purposes.

• You can buy mutant meals at the Skadovsk and Jupiter Station. • Bandages only stop bleeding and do not heal. • Battery life added as new micro gameplay element that must be managed and handled with a Universal Power Device (UPD). • Doubled the switch distance ratio to 350 to allow scoped firefights at much longer distances. INTERFACE • Complete interface redesign, including main menu, options, loading screens, inventory, HUD, mouse pointer and more. • New minimalistic health and stamina bars.

• Added head bobbing based on actor movement for immersion. Sprinting causes much more head bobbing as compared to other forms of movement. • New desaturated PDA map and inventory designed for a wide screen monitor. • Slightly transparent, brownish inventory.

• Minimal HUD with no grenade warnings. • Weapons are configured to correspond with their real models. • Weapon descriptions have been redefined. • All weapon descriptions now include a display of possible attachments as well as your USS class weapon proficiency. Download Eyeshield 21 Episode 143 Sub Indo 3gp more.

• Cleared Stash Mod that puts a small treasure icon on the map in the place where you pick up a stash. • New inventory icons and descriptions. • The Field of View has been widened to better fit high resolutions and expand your view. • Scopes zoom levels have been tweaked. • Your aim is wavering to reflect your breathing when aiming through optic scopes.

Your stance influences your aim. Crouch to minimize weapon sway. Possibility to change your class in the main menu (saves relate to the classes). ECONOMY • Economy system overhauled to ensure a balanced and challenging game progression.

• 50% less reward money for completed missions/quests. • Ammo and weapon prizes tweaked according to availability and Zone popularity. • You get paid less for artifacts. • Scientists are now buying artifacts. • All traders and Stalkers pay you less for everything they buy. • The Military and Uncle Yar will charge you for repairing your gear in Pripyat, however the Military will give you a 50% discount and Uncle Yar a 15% discount. • Loot physical money from corpses.

• Medics will now charge you for their services. There are no free meals in the Zone. USS CLASS SELECTION • There are 3 playable USS characters classes to choose from: Assaulter, Recon and Sniper.

• Each comes with unique attributes like endurance, speed, health, stamina, weapon specializations, starting gear, Zone entry point and many more. • Each thus has their own strengths and weaknesses, which ensures a much more dynamic style of gameplay and provides maximum replay value. • Choose carefully as this will influence your entire playthrough considerably. • Each class has their own unique main menu design with special musical themes. • You can have more than one USS class playthrough at the same time thanks to smart class-dependent savegame metadata.

Popular files for S.T.A.L.K.E.R.: Call of Pripyat Name Type Size Date Total 7 days mod 3248.1 MB 9/28/2017 51.9K 314 patch 29.6 MB 2/11/2010 22.5K 89 mod 5442.1 MB 6/20/2017 1.9K 74 mod 5064.7 MB 8/23/2017 1.4K 69 mod 2113.3 MB 5/13/2016 11.9K 56 mod 728.9 MB 3/14/2011 19.5K 50 mod 337.6 MB 5/13/2016 14.1K 49 mod 13.4 MB 161 45 mod 2252.8 MB 4/17/2016 6.8K 36 mod 692.4 MB 8/8/2014 12.5K 33 mod 743.7 MB 250 32 mod 2476.1 MB 6/20/2017 990 30 mod 244.6 MB 10/8/2013 13.4K 21 mod 19.9 MB 84 20 mod 16.5 MB 3.3K 19 patch 2.1 MB 12/1/2009 10.6K 15.